Zero Hour >> A Dicy Co-op Survival Game

I’m excited to announce a partnership with Split Second Games to publish Zero Hour, a game I have been working on for quite a while. It combines so many of my favorite mechanics and has been a blast to work on.

a pulp adventure cooperative dice game for 1-4 players
by award-winning designer Jay Little
infecting Kickstarter in 2017

Nearly 75% of the US population is infected with an airborne disease: the Z-B13 virus.  About a quarter of these people are at Stage 3 of the infection, reduced to shambling husks.  The numbers of the ‘Afflicted’ are growing by the day.  Cities throughout the US Midwest are emptying as healthier citizens flee for the coasts and roving gangs terrorize the highways.  Today on the Internet, a madman released his manifesto — it says he developed Z-B13 for a reason, and he will continue his experiment on humanity until his demands are met.  He calls himself… ’Patient Zero’.

In Zero Hour, players undertake the search for the person responsible for the apocalyptic outbreak.  Immune from the effects of the virus, characters will band together and travel from city to city, scavenging for the clues and resources that will lead them to a final confrontation against this madman.

“I am really excited about Zero Hour,” says award-winning designer Jay Little. “I wanted to design a zombie game where you don’t actually fight the zombies — because the survivors hope that these Afflicted can still be saved. Zero Hour’s gameplay combines many of my favorite mechanics; push-your-luck elements and risk-reward decisions that will weigh heavily on the players. With clever teamwork opportunities and a crisp pace, Zero Hour keeps everyone engaged, even on other players’ turns.”

Zero Hour does for the zombie game what Elder Sign did for Arkham Horror,” says Split Second Games President Paul Imboden. “It takes one of gaming’s most beloved themes, condenses its playtime to an hour, and doesn’t sacrifice gameplay for the sake of that theme.  We love Jay’s optimistic take on the genre, and we have big plans for further developing Zero Hour.”

“Working with Split Second Games is definitely the right move for Zero Hour,” says Jay Little. “They have seen Zero Hour grow over the years and they really understand more than just what the game does, but what the game is about.  Along with their commitment to the highest quality art and components, this partnership couldn’t be a better fit.”

Zero Hour is a pulp adventure co-operative dice game designed by Jay Little, for one to four players ages 13 and up, with a playtime of 45-60 minutes. Zero Hour was previewed at BGG.con 2015. Look for a Kickstarter launch in 2017.

Update – the response to Zero Hour at conventions and through playtesting has been incredibly positive. To get the best quality components and streamline gameplay even more, the Kickstarter campaign has been pushed back to Q2 2017.